This period
2026-07-27 → 2026-08-26 · rolling 30 daysVideos
38 this periodNo Compiler Required - Hand-Rolling C++20 Coroutines in C++17
In this talk, Johannes Kalmbach discusses how to implement C++20 coroutines using C++17 features without the need for a compiler that supports C++20.
C++ Emulator Without Switch Statements? Here's How
This video explores how to create a C++ emulator without using switch statements, providing insights into alternative programming techniques.
Algorithms for Trees - Foldable, Applicative, Traversable - Steve Downey - C++Now 2026
In this talk, Steve Downey explores algorithms for trees, focusing on concepts like foldable, applicative, and traversable structures.
Compile-Time Borrow Checker with Stateful Metaprogramming - Alon Wolf - C++Now 2026
In this talk, Alon Wolf discusses the implementation of a compile-time borrow checker using stateful metaprogramming techniques in C++. This approach aims to enhance memory safety in C++ applications.
How to write the perfect function
How to write the perfect function
Lightning Talk: Can We Still Find Joy in Programming?
In this lightning talk, Sandor Dargo explores the concept of joy in programming and how it can be rediscovered in the modern development landscape.
Coroutines for Dummies - Dominic Fischer - C++Now 2026
A presentation by Dominic Fischer that introduces coroutines in C++. This talk is part of the C++Now 2026 conference.
Lightning Talk: How Bazel Scales C++ Projects Beyond CMake
This lightning talk discusses how Bazel can be used to scale C++ projects beyond the capabilities of CMake.
Towards Async Everything Part 1 - Senders as the Lowest Layer
In this talk, Robert Leahy discusses the foundational concepts of senders in asynchronous programming, focusing on their role as the lowest layer in the architecture.
Towards Async Everything Part 2 - Scopes, Construction, and Destruction
In this talk, Robert Leahy discusses the intricacies of asynchronous programming in C++, focusing on scopes, construction, and destruction.
Your CMake Build is Fragile | Here's Why
This video discusses the fragility of CMake builds and provides insights on how to improve them.
A Little Introduction to Control Flow Integrity - James McNellis - C++Now 2026
James McNellis presents an introduction to Control Flow Integrity at C++Now 2026.
After Reflection: The Runtime Story - Saksham Sharma - C++Now 2026
Saksham Sharma discusses the runtime aspects of reflection in C++ during the C++Now 2026 conference.
Saving Time With Runtime and Having Registry Level Synthesis of Your Software As You Write It
This video discusses techniques for improving software development efficiency through runtime synthesis and registry-level optimizations.
From Self Taught to Committee Member's First Accepted Paper
Jason and Mathieu are joined by Alex (Waffl3x) to discuss the C++ standards committee and the journey of self-taught programmers. They explore Alex's experience in the committee and efforts to engage more individuals in C++ standards.
Realtime 3D world generation - Emanuel Kospach
Emanuel Kospach discusses techniques and approaches for generating 3D worlds in real-time applications.
Scaling beman.exemplar - Eddie Nolan - C++Now 2026
Eddie Nolan discusses scaling the beman.exemplar project at C++Now 2026.
Link What You Include - Maintain a Coherent CMake Target Model - Frank Miller - C++Now 2026
Frank Miller discusses how to maintain a coherent CMake target model in this talk from C++Now 2026.
Lightning Talk: RPC With Coroutines, RAII & Callable Weakpointers - Edward Boggis-Rolfe
In this lightning talk, Edward Boggis-Rolfe discusses the use of coroutines, RAII, and callable weak pointers in RPC systems.
How To Make Formal Methods A Software Quality Solution That Can Actually Be Used In The Industry
This video discusses the application of formal methods in software quality assurance and how they can be effectively utilized in industry settings.
Did You Really Learn from All the C++ Mistakes?
Dave Abrahams discusses common mistakes in C++ and what we can learn from them.
I Can't Believe I'm Here
Anastasia Kazakova shares her experiences and insights into the C++ community.
Making a Game engine with Godot features using standard C++
In this video, Raphaël Talaïa discusses how to create a game engine that incorporates features from Godot using standard C++. The presentation covers various aspects of game engine development.
Neural Rendering for Subsurface Scattering - Cyrill Miksch
Cyrill Miksch presents on the topic of neural rendering techniques specifically for subsurface scattering. This video explores innovative approaches in rendering.
The Curse of Backwards Compatibility
In this episode, we chat with Harald Achitz about a new ISO mirror in Sweden, the C++ community, and other topics including standards work and language evolution.
The Future of C++ (KDAB interview)
Kdab discusses the future directions and innovations in C++.
Vienna Traffic Simulator - Denys Gusti
Denys Gusti presents the Vienna Traffic Simulator, showcasing its features and applications.
Your Documentation Has a Problem (And It's Called AI)
This video discusses the challenges and issues surrounding documentation in the context of AI technologies.
When Abstractions Fix Too Much - Towards Flexible Library Design
In this talk, Patrick Roberts discusses how abstractions can sometimes hinder flexibility in library design and explores ways to improve this aspect.
Modular Slang Shader Factory in C++ - Oleksandr Volinskyi
In this video, Oleksandr Volinskyi discusses the Modular Slang Shader Factory in C++, exploring its architecture and functionality.
Pure Virtual C++ 2026 On-Demand Sessions
A collection of on-demand sessions from the Pure Virtual C++ 2026 conference, covering various topics in C++.
The Curse of Backwards Compatibility
In this episode, Harald Achitz discusses a new ISO mirror in Sweden, the C++ community, and the challenges of getting involved with standards work.
Vienna Game Geometry Library: a collision detection library for games
Fabian Haßlacher presents the Vienna Game Geometry Library, focusing on its application for collision detection in games.
A Path to Practically Safe C++ - Yitzhak Mandelbaum - C++Now 2026
In this talk, Yitzhak Mandelbaum discusses approaches to making C++ safer for practical use. The presentation is part of the C++Now 2026 conference.
C++/sys - A Standard Library Projection to Facilitate the Verification of Run-time Memory Safety
This video discusses C++/sys, a standard library projection aimed at enhancing the verification of run-time memory safety in C++ applications.
Meeting C++ Student Showcase presentations
This video features presentations from the Meeting C++ Student Showcase, highlighting innovative projects and ideas from students in the C++ community.
Beautiful C++ Code - Told Through the Eyes of A Failed AI Prompt - Erich Lohrmann - C++Now 2026
In this talk, Erich Lohrmann explores the beauty of C++ code through the lens of a failed AI prompt, offering insights into effective coding practices.
Is This the Future of High-Performance C++ Concurrency?
This video discusses advancements and future directions in high-performance concurrency in C++.